Some other devs have told me that making a game is like two steps forward and one step back. In my case, I think it’s two steps forward, two steps back, a jump to the left, then a step to the right. 

With Chapter Three being so non-linear, I have to actually write certain scenes kinda at the same time, so I can keep in mind what may have happened, thus what could be triggered. Mostly this is so I can make sure the players get all the information they need, while also not having the same shit repeated to them six times. There will be some information you miss based on your choices, but there are certain things you just really have to know — a lot of Chapter Three’s code is involved with ensuring that happens.

Realizing this, I had to scrap what I’d written/coded of “Cry Little Sister” so that I could write “Shantay, You Stay” and “It Goes to 11” simultaneously. Whew. 

Also, not sure if y’all read “Never Again”, but you totally should because I went way out of my comfort zone on that one. 

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Story

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Coding

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Renders

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Music

Stuff completed:

  • Complete Side Image Revamp (135 images)
  • Story Flow Chart
  • Scene: Apologies to the Serling Estate
  • Scene: A Little Help from my Friends

Stuff in progress:

  • Creation of a few more characters (1/?)
  • Scene: Shantay, You Stay (Writing)
  • Scene: It Goes to 11 (Writing)
  • Scene: Yeah, About That… (Writing)

Stuff to do:

  • Scene: Ah, My Goddess! 
  • Scene: Touched by an Angel
  • Scene: Fuck the Police
  • Scene: Ventrilo Harassment
  • Scene: It’s Been Revoked
  • Scene: Who Ya Gonna Call?
  • Scene: Cry Little Sister (Was writing, but scrapped what I had)
  • Scene: Fancy
  • Scene: The Lyin’ Bitch and her Wardrobe
  • Scene: My Immortal
  • Scene: Magic, the Gathering
  • Scene: Grumpy Old Men
  • Scene: Werther’s Original
  • Sex Animations (0/8 – if I do them?)
  • New Music Tracks (1/7, maybe?)
  • Chapter Three Title Screen (yay, more work for Morgi)
  • Forget to change the joke in this spot, again (2/?)

Keep the Legends Alive!

– Nine  

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