I had a render for this update, I swear, but it’s on my home PC, I’m writing this on my laptop, and we’re leaving right after I get off work to have a date night so I’ll put the image header up here later. I’ll probably forget to erase this text, though, so this isn’t going to make sense to anybody who reads it after I add the image. 

Work got done this week, but not as much as I’d like thanks to a breakdown early on. I’ll get into that after I give you the actual gamey part of the game update!

As I mentioned before, “We Will Rock You” is going to need some re-rendering that I discovered after doing postwork on the images. The new version of the scene means you’ll be seeing more camera angles which makes it look more dynamic, I think, so yay? That also means I had to re-code the scene to make it reference these different image files instead of saying “load this background with these images on top of it” (Ren’Py people will understand what I mean). I should be able to do my alpha testing this weekend, which means I can release the beta test next week.

Psychologically, this week was really rough at the beginning. My friend’s memorial service was Sunday, and that’s when it truly gripped me how real this whole thing is; that she’s truly gone. While the service itself was generally a positive get-together of friends and family, and surprisingly upbeat and joyful, the emotions that hit me on Monday were anything but. Thus, I didn’t really pull myself together enough to do anything until Wednesday. 

I know so many of you have been supportive and telling me to take the time I needed, and I thank you for that. It seems my brain was telling me that I had to take the time I needed, and didn’t give me much choice in the matter. 

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