I thought I hadn’t gotten much done this week, but I didn’t realize I’d finished up two scenes! Considering I’ve felt kinda sick most of the week, that’s pretty cool. Now I’m getting to where I’m writing out the scenes where you can choose the order they’re done in, so they’re gonna be a little more tricksy to code. Not as tricksy as that Gala scene, though!
Something that was on my mind previously — and I’d done some public musing about — were the animations. For the most part, they’ve gotten a lot of positive feedback, so that’s good on me. But they take me a long time to do. I’m a perfectionist, so the animations you see are usually done after spending a full week on each of those. With the sex scenes coming in Chapter Three, that would be eight animations (four male, four female). Normally the male/female choice doesn’t add much to my work, but when it comes to animations it’s a big drag. If the ones I have planned go like the ones I’ve previously made, that could be almost two months of production time just for the animations.
I could cut down the number of animations, sure — but at this point, I’m seriously thinking I’m going to just cut them altogether. I’d like to get everybody’s opinion on this, because it’d be a “this point forward” change: should I stop doing animations in Mythos? I figure that anybody who’s playing Mythos primarily for the porn is going to be disappointed, anyway. I hope that the thing that’s sexy about the sex scenes is the writing (and maybe the rendering) rather than loops of thrusting.
I’m going to put up a public poll (somehow; not sure how yet) and see what people think. It’ll have a few options on there, not just “keep doing animations, we can wait” or “we never want you to touch the timeline tool again”. I know many adult games out there do well without the animations… I’m just not sure if Mythos is one of those. I’ll leave that up to you all.
By the way, for anybody confused about the “Story” and “Coding” progress dials: “Story” is how much of the Chapter is planned and set in stone. “Coding” is how much of the scene has been written (dialogue and code). Basically, planning and execution. I’m loath to ever put “Story” at 100%, even though I currently believe it is, because I could always come up with something different later. I guess that “Story” percentage is how sure I am that I’m finished the planning. Anyway… on to the progress (such as it is).
%
Story
%
Coding
%
Renders
%
Music
Stuff completed:
- Complete Side Image Revamp (135 images)
- Story Flow Chart
- Scene: Apologies to the Serling Estate
- Scene: A Little Help from my Friends
Stuff in progress:
- Creation of a few more characters (1/?)
- Scene: Cry Little Sister (Writing)
Stuff to do:
- Scene: It Goes to 11
- Scene: Shantae, You Stay
- Scene: Ah, My Goddess!
- Scene: Touched by an Angel
- Scene: Fuck the Police
- Scene: Ventrilo Harassment
- Scene: It’s Been Revoked
- Scene: Who Ya Gonna Call?
- Scene: Fancy
- Scene: The Lyin’ Bitch and her Wardrobe
- Scene: My Immortal
- Scene: Magic, the Gathering
- Scene: Grumpy Old Men
- Scene: Werther’s Original
- Sex Animations (0/8 – if I do them?)
- New Music Tracks (1/7, maybe?)
- Chapter Three Title Screen (yay, more work for Morgi)
- Attempt to reduce my social life so I can get more work done
Keep the Legends Alive!
– Nine
I support you as a Dev and what you do or will do. The game is your “Baby”, and to me it is up to you as to how you are going to raise it into a full”Adult” I mean what and how you develop your dream called Mythos is really up to you what you want out of the game.
I really enjoy Mythos as a player. I don’t want to be dictating how I think the game should be. Your game is popular because you have a great game you are developing. I can see some minor input from us as a player to what we like or don’t like, which no-one can agree 100% on those minor things. I like where you are taking me in this journey as a player. If animation is not really feasible as a Developer to do. Then I support that. I play many games without animation and they have more static scenes to enhance the writing.